Recordit 30 fps4/3/2023 ![]() ![]() Know your end release purpose, target the entire production, including frame-rate, to that. The choppiness is consistent unlike 60 fps which gets worse and worse. I thought if I recorded a 60 fps game at 30 fps it be fine, but it looks so bad. Peter Jackson's 48p attempts were not successful. I usually record 60 fps games at 60 fps but when I edited 4 seconds after playing it back it gets choppy and just isn't fun to edit, but it comes out fine after I upload it. 60fps wasn't accepted as a narrative medium, still isn't. The system was invented for feature films, but found its only small niche in simulator rides. Ask yourself this: Why, in a world where frame rate is less restricted than ever, do "films" continue to be released in 24p? And why, in the same world, is network sports done at the highest compatible frame rate transmittable over the existing infrastructure? The results are opposite, but both are desirable.ĭecades ago, before there was any film/exhibition system capable of 60 frames, Douglass Trumbull (2001: A Space Odyssey, Close Encounters, Blade Runner) invented "Showscan", a 60 fps system on 70mm film. There are strong opinions in every camp here. Video quality controls both fps and bit rate or megabits per second (mbps). Slowing down your video’s frame rate will also reduce your file size and make it easier to export. Under Video frame rate, choose between 30 fps (frames per second) and 60 fps. Lower your video’s frame rate to create a stop-motion video or GIF. Our online tool has all the popular frame rates - 16fps, 24fps, 30 fps, 60 fps, and anything in between. What do people think would give the better result in terms of viewing experience? Use VEED to change your video’s frame rate without leaving your browser. Motion blur is very specific to movement, not frame blending or frame dropping. Going 60 > 30 by dropping every other frame would not create motion blur. The problem is we don't know what conversion methods are available to you, and we don't know what production values are important, so there's no definitive answer.įor the simplest conversion, and a desire to eliminate obvious frame-rate changes, it would seem the 60 > 30 path would be easiest, but without knowing precisely how that's being done in your case, again, there's no definitive answer. What you are actually asking is: "Which conversion method looks subjectively better?" I think this would result in more motion blur.īut if going from 30fps to 60fps you would simply duplicate every frame. * Drop every other frame, or Blend pairs of frames into one frame. You cannot enter the FF value that exceeds the selected frame rate. If you have doubts about conversion avoid it and shoot on native delivery frame rate. The FF value can be 16, 23.976 (23.98), 24, 25, 29.97, and 30 frames per second (fps). If you are mixing clips on a timeline, where 50% of the clips are 60fps and 50% are 30fps, what is the best frame rate to use for final export? Logic tells me it would be best to use 60fps, since if going from 60fps to 30fps you would have to: 30 computer monitor and mobile screen (all 60 hz) The best is to shoot at same rate, the other option is to convert later but only with good common sense of what you are doing and what result you could have. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |